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Put yourself in a wolf's shoes (Paws, whatever)

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Put yourself in a wolf's shoes (Paws, whatever) Empty Put yourself in a wolf's shoes (Paws, whatever)

Post by Shadowlover2000 5/22/2010, 7:53 pm

the cpu deleted this once already, so it might not be as good as before.

Intro

This was inspired by 'Howl of the werewolf' It is a very fun game in which you are a wolf who must overcome obsticles. Once again, the computer deleted it after 13 choices were done. So yeah.

How it works (YOU MUST READ THIS)

You will need

-A paper (or two)
-A pencil/pen
-Two six-sided dice

Test your Luck/Skill

At some points during the game you will be asked to 'Test your Luck' or 'Test your Skill'. Here is how that works:
If you are asked to 'Test your Luck' roll two six-sided dice. If the number is equal to or less than your current luck score, you are lucky. If is is more than your current luck score, you are unlucky.
Same goes for skill, roll two dice than add 8 to the number you rolled. If the number is equal to or less than your current skill score, you are successfull. If is is more than your current skill score, you have failed.

Fights and how they work

Like in the real world, wolves are always fighting creatures and animals of all kinds. Here's how the fighting works.
Step 1: Roll two six-sided dice. Add the number you rolled plus your skill. Now roll for your opponent. Add the number plus it's skill score. If you have the higher number, procceed to step 2. If your opponent has the higher number, go to step 3.
Step 2: Deduct 2 from your opponent's stamina. Repeat step 1 unless it's dead or the paragraph tells you to do otherwise.
Step 3: Deduct 2 from your stamina. Repeat step 1 unless you are dead or the paragraph tells you to do otherwise.

Hunger and Stamina

If either your hunger or your Stamina reach zero, you're dead and have to restart.

Let's get some score!

Roll two six-sided dice. Times the number by two. You should have a number between four and twenty-four. This is your new Skill score. Write it down.
Now roll again. Divide the number by two, then add three, rounding up. You should have a number between four and nine. This is your new Luck score. Write it down.
Roll a third time. Times the number by three. You should have a number between six and thirty-six. This is your Stamina. DO NOT FORGET TO WRITE IT DOWN.
Roll a fourth time. Times the number by four. You should have a number between eight and fourty-eight. Your new hunger score. Write it down.
Turn to paragraph 1.

1
You are a three-year old male wolf named Raksha. You left your pack many months ago. You are in search of a mate to start your own pack with. It has been many days since you've eaten. (Deduct 2 from your hunger score) The grass feels cool below your paws. Soon the trail branches off and you can choose two paths. You can go to the corn feild and try to catch a mouse (Paragraph 2) Or you can head towards the cattle ranch to find an easy meal. (Paragraph 3)

2
You head down the hill towards the corn feild. Mice are almost never scarce, and easy to catch. However, they don't make a very good meal. You suddenly wish you had gone to the cattle ranch.
You reach the cornfeild, and you can surely smell mice, if not hear them shifting in the leaves. A mouse twitches it's head to chomp on a seed and you tense, ready to pounce. TEST YOUR SKILL. If you succeed, turn to paragraph 4. If you fail, turn to paragraph 5.

3
You go towards the cattle ranch. The thought of a fat, juicy calf makes you salivate and you quicken your step. When you reach the fence you reflect on your decision. Maybe you shouldn't do this. The easy meal dosen't sound so easy anymore. You can choose to instead go to the cornfeild (Paragraph 2) Or continue on. (Paragraph 6)

4
You spring at the unweary mouse, pinning it to the ground. The mouse squeals an alarm call but you crunch it's neck with your powerfull teeth. You swing your head back greedily and swallow the mouse whole. (Add 1 to your hunger, then turn to paragraph 10.)

5
The mouse is small, and you just miss. The mouse squeaks and darts off. Your about to give pursuit when a deep growl makes you prick your ears. Looking up you see three coyotes (Two male and one female) coyotes are very territorial, and you realise with dismay that this must be their territory. If you wish, you can try to flee by Testing your luck. If you succeed, you run into the forest, tail between your legs(Turn to paragraph 10). Otherwise, you must fight the two males.
Fight them both at once. If your number is higher than both of their's, you injure one coyote of your choice. If they both have numbers higher than you, then deduct four from your stamina instead of two. If just one is higher, then subtact two from your stamina.
If either of the coyote's helth drops below 3, then turn to paragraph 8.

Coyote 1:
Skill- - - - -10
Stamina - -12

Coyote 2:
Skill- - - - -12
Stamina- - -13

6
you leap over the fence. A bull makes a loud noise and you pause. When nothing happens, you procceed through the heard of cattle. Your eyes fixed on a young female calf. TEST YOUR SKILL. If you succeed, turn to paragraph 7. If you fail, turn to 12.

7
With one quick bite, you kill the calf. dragging your prize in your mouth, a snarl from behind statles you and you drop th calf. You whip around to face the hound. He lunges at you. You must fight him.
If the hounds health drops below 5, turn to paragraph 11.

Hound dog:
Skill- - - - -14
Stamina - -13

8
You crunch down on the coyote's leg. The injured coyote staggers back, his eyes wide. Then he yelps and darts off (ADD 1 TO YOUR SKILL SCORE) the other coyote takes a step back. You feel as though your about to win, when the female suddenly jumps in and shoulder's the male aside. She thrusts her snout at your leg and bites down hard (SUBTRACT 1 FROM YOUR STAMINA) Test your luck. If your lucky, you run yelping into the woods before the female can do any more damage.(Turn to paragraph 10) Otherwise, you must fight her.
If the female's helth drops below 5, she snarls at you, and then runs off into the thicker part of the cornfeild. Feeling dominant, you trot into the woods (Turn to paragraph 10)

Female coyote:
Skill- - - - -14
Stamina- - -13

9
as you are scrambling up the fence the farm door swings open and the farmer steps out, he is holding a rifle, which he swings at you and fires. TEST YOUR LUCK. If you are lucky, the bullet just misses you, and you jump over the fence and into the woods. If you are unlucky, the bullet miraculously skims your leg (SUBTRACT 15 FROM YOUR STAMINA) If you survive the blow, you manage to hobble over the fence and limp into the forest. If Inkat is written on your paper, turn to paragraph 13, otherwise, turn to paragraph 10.

10
You walk down a small trail silently. You do not have a set destination yet, but you continue on anyway. After a while, a sharp rustling on your left catches your attention. If you wish to investigate the rustling, turn to paragraph 14. If you want to ignore it and keep walking down the trail, turn to paragraph 15.

11
The hound dog whimpers and jumps back, running towards the farmhouse. You grab the calf (Write Inkat on your paper) You've got to get out of here. Fast. Turn to paragraph 9.

12
Just as you jump, your foot snaggs on a tree root, and you fall flat on your face. The calf gives a startled alarm call, and awakens the hound dog, who starts barking his head off and yanking at his rope. Quickly, you run towards the fence. TEST YOUR SKILL. If you succeed, you jump over the fence before the famer even gets outside. Turn to paragraph 10. If you fail, then turn to paragraph 9.

13
Away from the farm, you drop your prize. You rapidly tear meat off of the calf's bones, finally satisfying your need for meat. (Roll two six-sided dice and add the number to your hunger score) Now you must continue on your way. Turn to paragraph 10

14
You approach the rustling cautiously. Peering through the undergrowth, you see a small squirrel, locked in a tussle with a leg-hold trap. The thick bloody scent on the squirrel tells you that they've been here for at least two days. The squirrel chatters at you angrily. With nothing else you can do, you bend down and snap the almost-dead squrrel up in your jowls; putting it out of it's misery. (Add 2 to your hunger score.) Now turn to paragraph 16.

15
Ignoring the rustling, you continue down the trail. TEST YOUR LUCK. If you are lucky, turn to parapgarph 16. And if you are unlucky, turn to paragraph 17.

16
Unfinished Sad

17
SNAP!
Unaware of any dangers in this area, you accidentaly place your paw on a leg-hold trap. The strength of it snapping on your paw alone injures you (SUBTRACT 1 FROM YOUR STAMINA). Yelping with sheer agony, you struggle to break free.
Test both your luck and your skill. Keep testing your luck and skill, subtracting 1 stamina point every time you are either unlucky or unsuccessfull. If you are both, subtract 2 stamina points. Continue to do this untill either you die or you are both successfull and lucky. If you happen to be both successfull and lucky, turn to paragraph 18.

18
Your struggle with the trap lasts for at least two hours. Giving your paw a soft lick, you yank at the trap one last time. To your amazement, your paw pulls free! The effort of yanking your paw away tears nearly all your fur and the first layer of your skin off. (Subtract 1 from your stamina) Swaying, you limp backwards, away from the trap. Without any energy, your wounded leg cripples, and you collapse onto the ground. All you want to do is go to sleep. But no, no, you need to keep going. This area is dangerous. You force yourself up, and stagger forwards.
Your interaction with the trap will cause you to be more cautious (Add 1 to your luck score) But also cause your fighting skills to momentarily differ (Deduct 1 from your skill score)
Turn to paragraph 16
Shadowlover2000
Shadowlover2000
Novelette Scribe
Novelette Scribe

Female Posts : 900
Join date : 2010-02-26

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